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ADVENTURE

Development Info     

Genre: Third-Person platformer

Development time: 1 month

Game Engine: Unreal Engine 4.26​

Platform: PC

Team size: 6

Responsibilities

  • Design level that would be integrated with the other team member's levels

  • Worked with a team of 6 to seamlessly integrate levels

  • In charge of setting up meetings and the team Trello

  • Added art assets to the level

This is a video of an Unreal Engine 4.26 project for a class called Project and Portfolio II: Game Design. For this class, I had to work together with a group of students with the goal of seamlessly integrating levels made in a previous class.

This is a video of a project I had to work on for a class called Level Design. For this project, I had to make a level based on the theme and design I chose. For my level, I went for a jungle setting with Mayan and Aztec elements. This would be the level that I would integrate with the rest of my team.​

Bird-eye view of my level

birds eye view level 2.PNG

Level through various stages of asset integration

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